

I also didn’t include any political ‘agenda’ in this mod. They simply have conflicting ideologies and interests. There are no bad factions in Homo Universalis, I tried to portrait them all in neutral light. ***I am of nation x and I am in the evil faction…
HOMO UNIVERSALIS MOD
I was trying to avoid all possible stereotypes (and personally I am xenophile with love for all nations) and I am ready to fix some minor mistakes/bad naming etc but look at the previous question: I am not going to spend a lot of time changing my vision and mod just because someone thinks his nation X should be Y. ***I am of nation x and I am offended by the way you depicted us in the mod! I’m gonna updating the mod for upcoming months/years and fix possible bugs but don’t expect more empires or radical changes in the current setup. I also spent a lot of time designing this mod and painfully balancing between "realism" "diversity" and "gameplay" while trying to design those empires, and frankly I am a bit tired.


Sorry but no, myself I very like current setup and consider it as finished. Will you change them, split them or add more in the future? ***I don’t like the current division of empires. Post in the forum thread, criticism is welcome. ***I have some ideas for ship/planet names, or I have noticed some mistakes… SPECIAL THANKS FOR CORRECTIONS, IDEAS AND SUPPORTĭskod1, GAGAExtrem, LordLlamahat, ParagonExile, Niker 117 (Argentina), Just a Joke (China), Okawoa (Korea/Japan, not sure :d), Jolt, IsadorBG, Meraun (Switzerland), Vinipac (Brazil), MN121MN, yenot (Russia), Alexmathss, PMLF (Brazil), AluminiumSoldier (US I think), DmUa, Ydrgn (Germany), Caspoi, Pshek and others.
HOMO UNIVERSALIS FREE
United States of America, Patria Grande Latina, Meridan Kingdom, Transatlantic Commonwealth, Res Publica Eurotopia, Pravoslav Imperium, Khorasani Covenant, Mudriyah al-Arabiyah, Free Guinean Republic, Swahilli Economic Zone, Lenqaba Bantu, Bharatan Consensus, Mandalan Harmony, Ecumene of Zhonghua, Horangi Duocracy, Nusantaran Association. #Diversity balance: almost every of 16 playable empires has different government form, and each of them has other ethos, traits and other cosmetic detailsġ6 PLAYABLE NATIONS (each one roughly similarly polished):

#16 custom AI personalities for each empire #16 custom descriptions and 16 introduction screens for each major faction "Almost" because on this scale I cannot guarantee everything works – but I spent dozens of hours debugging it. #All those debugged countless number of times so I guarantee 99% of the mod works as it should and almost all names display correctly. #Over 3500 combinations of character names of over 45 ethnicities from the world – from Koreans and Iranians through Hungarians and Sikhs to Yoruba and Khmer – planet (40-50 planet names per each faction) – starships (separate for colony, constructor, scientist, corvettes, destroyers, cruisers and battleships) based on real life navy names, culture, geography, great warriors and people from all over the world I have worked on this mod for last months, supported by people from all over the world, with research which allowed me to include following features The idea was simple – galaxy dominated by major human civilisations. You may however also play with less AIs (then only some of Homo Universalis empire will appear) or more (then some empires will be mod’s and some usual randomized). When you pick 1 of 16 to play as, other 15 empires will appear in the new galaxy instead of random empires, under AI personalities and with AI control. You can also edit them and use only name lists (warning: don’t change names of empires – other than that you may change everything). Original stellaris prescripted empires will be replaced with new 16, you can play as each of them. The mod contains over 10 000 ethnic and cultural names of starships, characters, planets and more, as well as crazy attention to the detail.ĭownload the mod and enable it. 16 human empires, based on all major global civilisations and superpowers, seek future in the Stellaris galaxy.
